Tag Archive for Wyrd Con

Fruition

Hey guys! It’s time to play catch-up again with what I’ve been up to.

First, Wyrd Con!

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Wyrd Con is on my own back yard, and for that I’m kind of partial to it despite its foibles. Played some larps, did some panels. The panel that I partnered on with Robert Seutter was well attended. It was called Myth and Folklore in Modern Media. There was an excellent write up done for it by TechWarriorz which can be found here. To quote from the article, “I had only gotten to see two of the panels, but they both felt as though they should be given at IVY League colleges, I was ABSOLUTELY BLOWN AWAY.” So yeah, let me pat myself on the back a little.

I had only gotten to see two of the panels, but they both felt as though they should be given at IVY League colleges, I was ABSOLUTELY BLOWN AWAY. – See more at: http://techwarriorz.com/v2/wyrd-con-experience/#sthash.gJoYWIt6.OIKMU7rc.dpuf
I had only gotten to see two of the panels, but they both felt as though they should be given at IVY League colleges, I was ABSOLUTELY BLOWN AWAY. – See more at: http://techwarriorz.com/v2/wyrd-con-experience/#sthash.gJoYWIt6.OIKMU7rc.dpuf”

Here is the video:

I also sat on the Gaming as Other Panel, which had a rather disappointing turn out for how important the topic is. I hate to say this, but it’s become clear to me that the SoCal gaming scene is several steps behind the East Coast as far as social progression and inclusiveness. We gotta work on this!

Speaking of which, Gaming as Other has released two more short videos that are definitely worth the watch. Interesting and easy to digest.

In one we tackle fantasy races:

And in the other, dealing with disaster at the gaming table:

I also finally had my academic essay, Mythic Modes in the Modern West: The Evolution of Interactive Theatre in Response to the Need for Myth, published in the International Association for Comparative Mythology journal!

10450541_265819306934704_8121160479936174080_nI am so, so excited about this. I am thrilled to be published alongside Harvard professors and the top minds in mythology throughout the world.

Another small victory is that my IMDb credits are starting to show up! It took a while, but they’re starting to trickle in as the projects I’m working on get grounded. I know it’s a little thing, and not terribly important, but it makes me pretty proud. I know have a little IMDb button in my media bar of this page at the top right. Pretty rad!

I’d also like to announce that I will be writing the L.A. City Guide for Urban Shadows, a new table top RPG that I personally think is the coolest thing to come out in a while (besides maybe Numenera).

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Urban Shadows has hired a staggering list of talent to write its city guides, and I’m super honored that I was the first one asked. I love working with Andrew and Mark. They’re good people and this is a great game.

I also did a brief appearance at Gam3rCon, where I sat on Aaron Vanek’s panel “Everything You Wanted to Know About LARP, But Were Too Afraid to Ask.” I was very pleased with the panel. I know that one of the other panelists, Kaza Marie (The Larp Girl), recorded it, so hopefully some video will turn up.

The research on LARP and technology that I’m doing through Carnegie Mellon is still going swimmingly, and I recently finished up with the 2014 volume of Between, Pacifica Graduate Institute’s literary journal. I had a great team to work with, and it could not have been done without Jesse and James. Here’s a sneak peek at the cover!

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I also just found out I passed my comprehensive exams, which means I get my Masters and am fully vetted and qualified to move on to continuing my PhD work and writing my dissertation. This is super great! I want to throw a party. Like, really. In the last two years I’ve written 20 papers just for school, not counting the ones I’ve published. I’ve read thousands and thousands of pages of text. I have faced a number of existential crisis in regards to my abilities, my ideas, everything that I’m working towards. It’s nice to say, hey, I’ve gotten this far.

The next big thing is Gen Con. I’ll be hosting full time for Games on Demand. If you’re at GenCon and you’ve never tried it, you should. It’s a wonderful experience. I’ll also be sitting on two panels. The first, headed up by Shoshana Kessock, is “Why is Inclusivity Such a Scary Word?” It’s going to be Friday at 2:00 PM in Crowne Plaza, Pennsylvania Station C. The second is our big game headliner, Gaming as Other, which is headed up by Mark Diaz Truman. This one you really, really don’t want to miss. It’s Friday at 5:00 PM at Crowne Plaza, Pennsylvania Station C as well.

I know that’s a lot to throw at you. All I can say is that I’ve been extremely, extremely busy. There’s a couple of other things in the works that I haven’t mentioned, but they can wait until there’s a little more meat behind them.

Take care. I look forward to seeing a lot of you folks at Gen Con!

Getting Gritty

Just when I thought things couldn’t get any busier, they did! More projects, more panels, more academic pursuits. I’m very happy to be so connected with so many wonderful people.

So let’s start with some bad news/good news. The panel I was hoping to get in on at the American Academy of Religion Annual Meeting didn’t form. Just not enough people putting forward abstracts for that particular subject (which was the relational space between ARGs/LARPs and religion/myth). I think a Gothic Monsters panel formed instead. Alas. I got a pat on the head for my proposal, but ultimately it had nowhere to go, so it’s getting shelved for now. This is actually the first time I have ever been turned down on a proposal. It looks like my long running lucky streak is finally over. In a way, this is actually good. As an academic it’s important for me to be able to respond resiliently to critique and setbacks, and the best way to do that is through practice. Well, not too much practice : p

The good news is that I was offered a summer research position at Carnegie Mellon, working out of the brand new games lab under the amazing leadership of games scholar Jessica Hammer. I’ll be doing research on larpers, specifically. Hurrah! I’m very honored and incredibly excited for this opportunity. Good research is going to come out of this that will hopefully benefit the community in the long run.

Other good news: I found out just today that my proposal for an academic paper in the upcoming peer reviewed section of the Wyrd Con Companion Book has been accepted. I’m starting to feel a little old hat, as this will be my third year publishing in this journal in a row. However, I’m excited that I have managed to lay the foundation for the type of scholarship being approached so that now we can really delve into it. The Wyrd Con Companion Book has always selected a variety of excellently research papers, and I am proud to be in good company.

Backing up a little bit, I was also recently a speaker at Maelstrom, an innovative new gaming convention on the East Cost whose panel series focused heavily on minority issues. I basically talked until a dropped, sitting on two round tables and an additional three panels. It was awesome and I would definitely consider going back next year. Mad props to Avonelle Wing for making the entire thing possible and helping foster an environment where minorities can have a voice.

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I am also participating in an Indie + miniseries called Gaming As Other. This should probably be familiar to a few people by now, as I’ve participated in a series of Gaming As Other panels and speaking events already. They’re short little clips that boil down to a few key ideas each time. I believe we are running a series of three. The first one has already been completed, and you can watch it here!

Other than that I’m still slaving away at my current projects in both Hollywood and the gaming sphere. I made a brief appearance at WonderCon, and I’m now gearing up for Wyrd Con in May. And yep, still doing the Ph.D. thing. Life is good. See you around!

Fall

I love fall. It’s my favorite time of year. It used to be because I loved the smell of decaying leaves and the swaying of the trees in the sharp wind. Now it’s also because I can get away with wearing more complicated costumes without melting in them : )

Wyrd Con was excellent. I introduced a zombie novelist to Dystopia Rising, did a little bit of the Hollywood shuffle, met with old friends, and made some new ones. I was much more relaxed about Wyrd Con this year, and it felt more like a homecoming than a networking event.

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I’m on the tail end of most of my current publication ventures, which is giving me some much needed breathing room. Most of it is now simply working its way through the pipelines while I wait. I am working on some new things, of course, but I won’t bother mentioning anything until the abstracts (hopefully) get approved.

I also did one little tiny part of the editing for The Larp Factory Book Project. It is an amazing collection of 22 Norwegian games, and I strongly, strongly suggest you pick up a copy if you are interested at all in this style of play. It would be a perfect introduction for the curious. Winter is coming. Just as inevitably, Nordic larp will find its way to the west coast. Might as well be ahead of the curve.

Coming up I will be at Comikaze Expo November 1st to 3rd in L.A. as cast for the Tinker steampunk web series. I will also be in L.A. November 29th to December 1st for LosCon 40, where I will be doing several panels, one of which will be on the mythology surrounding nightmares!

There are starting to be some rumblings that I may be making a trip out to the east coast circuit for Dreamation 2014 and Intercon N in February. I really loathe snow, so we’ll see.

My other projects are going great. Really happy with how my involvement with ADAM 8 has evolved and I am now looking towards being more directly creative myself in upcoming adventures.

One last thing that I want to mention to you, my wonderful readers, is that I have gotten several e-mails recently with questions and comments about academic pieces that I have written about myth, psychology, and gaming. First of all, THANK YOU. You have no idea how excited that makes me that you are engaging these ideas. Like really, cloud nine. That’s all an academic truly wants out of life. Second of all, I wanted to mention that I am always open to dialogue regarding these ideas. So if you’ve ever thought, Hey I want to ask Strix about this, or, She’s totally wrong! Someone should straighten her out, but haven’t felt like you could actually contact me about it, please know that I am open to whatever you have to say. As long as it is said respectfully, I will return the consideration.

That’s all for now. Ta!

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